Hey Krzysztof,

It is cool to see all this progress with Starmapper, I look forward to
using it to create some more cool movies. 

Some features I would love to see,
 - A different icon for fleets. 
This one should be pretty easy, a tiny triangle might work well.

 - Better support for various "influence" parameters
It would be good if you could choose various things to plot as in some
games you might not care about military prowess.

Keep up the good work! Sorry about taking so long to reply to the
thread.

Tim 'Mithro' Ansell

On Wed, 2008-03-05 at 18:46 +0100, Krzysztof Sobolewski wrote:
> I've got some news regarding Starmapper's progress.
> 
> I'm finally free to do whatever I want (before I become a corporate slave)
> so I did two things in Starmapper:
> 
> * Image-level concurrency, which is easier and better that the one done
> previously (but these two ways do not conflict); it was so easy that I
> implemented it in under an hour ;) It can use as many threads as is
> practical and it automatically detects number of processors/cores on the
> machine, so no extra options setting is needed (yay for automation!), even
> though options to set it explicitly are provided.
> 
> * InterpolatingModel: this is a synthetic DataModel which "decorates"
> another model and generates N "fake" reports between each two reports. This
> can be used to generate more smooth animations, especially when there are
> moving fleets. The interpolation is linear only, of course.
> 
> I think these two are enough for a new release (beta, of course). I'm
> testing it a bit right now and will generate nicely zipped archives soon :)
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