> >  - Better support for various "influence" parameters
> > It would be good if you could choose various things to plot as in some
> > games you might not care about military prowess.
> 
> I'm not sure I understand correctly, but that's possible too, because the
> data model is in control of calculating values of nodes. Some special
> model-specific settings might be added to modify that behaviour...

Each object in the universe has a bunch of different properties. It
would be good if you could choose a arbitrary property to use as the
"influence" setting.

For example, in some games you might want the number to plot the
"military-strength" property. In another game you might want to plot the
"economic output" property.

In the new Risk ruleset, you probably want to plot the number of units
at each location. In the DroneSec you'll probably just want to have a
constant value for each drone.

That help at all?

Tim 'Mithro' Ansell


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