I've figured out part of my problem. The scout, mark1, and transport was residual information left in the cache from a game of RFTS.
The properties download fine, but the designs and components don't seem to download from the server. On the initial universe download, when it gets to the design and components parts I get this: Getting designs... Working out the number of designs to get.. No designs to get, skipping... Getting components... Working out the number of components to get.. No components to get, skipping... So I think I must've missed something in my implementation of the components and ship designs. I'm going back through there now to try and figure it out. -Dustin (nuleren) On Fri, Jun 6, 2008 at 3:40 PM, Dustin White <[EMAIL PROTECTED]> wrote: > > Ok, so I've been working on getting fleets and ships implemented for my > ruleset this week, and I've come across a bit of a snag. > > What I wanted to do was to create some new ship types. Each of these ships > has a "cargo bay" component which I created. The cargo bay component has a > single property: the cargo it's carrying. I ended up with 8 different ships > each with a cargo bay carrying different cargo. > > The problem I'm having is that when I go to test this out on tpclient-pywx, > it doesn't seem to recognize the ship design or the cargo bay component. > Instead of getting one of my new ships I get a "scout." If I browse the ship > designs (under windows->show design) I find no mention of my new ship design, > only scout, mark1, and transport. > > Is this a problem with my implementation on the server, or is this a > limitation of the client? > > Thanks, > Dustin (nuleren) _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
