On Sat, 07 Jun 2008, Dustin White wrote: > I've figured out part of my problem. > > The scout, mark1, and transport was residual information left in the > cache from a game of RFTS. > > The properties download fine, but the designs and components don't > seem to download from the server. On the initial universe download, > when it gets to the design and components parts I get this: > Getting designs... > Working out the number of designs to get.. > No designs to get, skipping... > Getting components... > Working out the number of components to get.. > No components to get, skipping... > > So I think I must've missed something in my implementation of the > components and ship designs. I'm going back through there now to try > and figure it out.
At a guess, you haven't added them to be visible to the player(s). player->getPlayerView()->addVisibleComponent() player->getPlayerView()->addVisibleDesign() You will probably want to look at player view to get an idea about how it controls what the player sees. > -Dustin (nuleren) Later Lee
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