On Sat, 07 Jun 2008, Dustin White wrote:
> I've figured out part of my problem.
>
> The scout, mark1, and transport was residual information left in the
> cache from a game of RFTS.
>
> The properties download fine, but the designs and components don't
> seem to download from the server.  On the initial universe download,
> when it gets to the design and components parts I get this:
> Getting designs...
> Working out the number of designs to get..
> No designs to get, skipping...
> Getting components...
> Working out the number of components to get..
> No components to get, skipping...
>
> So I think I must've missed something in my implementation of the
> components and ship designs.  I'm going back through there now to try
> and figure it out.

At a guess, you haven't added them to be visible to the player(s).
player->getPlayerView()->addVisibleComponent()
player->getPlayerView()->addVisibleDesign()

You will probably want to look at player view to get an idea about how it 
controls what the player sees.

> -Dustin (nuleren)

Later
Lee

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