Fixed! For anyone interested or if you run into a similar problem:
I had to add the components/designs as visible components/designs as llnz suggested. (thanks llnz!) I also had forgotten to do player->getPlayerView()->addUsableComponent() for each component. When I tried to add components that weren't usable or visible to a design it just didn't work. After those fixes, everything appeared correctly! -Dustin (nuleren) 2008/6/6 Lee Begg <[EMAIL PROTECTED]>: > On Sat, 07 Jun 2008, Dustin White wrote: >> I've figured out part of my problem. >> >> The scout, mark1, and transport was residual information left in the >> cache from a game of RFTS. >> >> The properties download fine, but the designs and components don't >> seem to download from the server. On the initial universe download, >> when it gets to the design and components parts I get this: >> Getting designs... >> Working out the number of designs to get.. >> No designs to get, skipping... >> Getting components... >> Working out the number of components to get.. >> No components to get, skipping... >> >> So I think I must've missed something in my implementation of the >> components and ship designs. I'm going back through there now to try >> and figure it out. > > At a guess, you haven't added them to be visible to the player(s). > player->getPlayerView()->addVisibleComponent() > player->getPlayerView()->addVisibleDesign() > > You will probably want to look at player view to get an idea about how it > controls what the player sees. > >> -Dustin (nuleren) > > Later > Lee > > _______________________________________________ > tp-devel mailing list > [email protected] > http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel > > _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
