Fixed!

For anyone interested or if you run into a similar problem:

I had to add the components/designs as visible components/designs as
llnz suggested.  (thanks llnz!)

I also had forgotten to do
player->getPlayerView()->addUsableComponent()  for each component.

When I tried to add components that weren't usable or visible to a
design it just didn't work.  After those fixes, everything appeared
correctly!

-Dustin (nuleren)

2008/6/6 Lee Begg <[EMAIL PROTECTED]>:
> On Sat, 07 Jun 2008, Dustin White wrote:
>> I've figured out part of my problem.
>>
>> The scout, mark1, and transport was residual information left in the
>> cache from a game of RFTS.
>>
>> The properties download fine, but the designs and components don't
>> seem to download from the server.  On the initial universe download,
>> when it gets to the design and components parts I get this:
>> Getting designs...
>> Working out the number of designs to get..
>> No designs to get, skipping...
>> Getting components...
>> Working out the number of components to get..
>> No components to get, skipping...
>>
>> So I think I must've missed something in my implementation of the
>> components and ship designs.  I'm going back through there now to try
>> and figure it out.
>
> At a guess, you haven't added them to be visible to the player(s).
> player->getPlayerView()->addVisibleComponent()
> player->getPlayerView()->addVisibleDesign()
>
> You will probably want to look at player view to get an idea about how it
> controls what the player sees.
>
>> -Dustin (nuleren)
>
> Later
> Lee
>
> _______________________________________________
> tp-devel mailing list
> [email protected]
> http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
>
>
_______________________________________________
tp-devel mailing list
[email protected]
http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel

Reply via email to