On Mon, Aug 11, 2008 at 7:02 PM, Ryan Neufeld <[EMAIL PROTECTED]> wrote:
>> I'm having problems with colonization. Mainly, I can't do it. I start
>> a new game with quickstart-risk-bid.conf and it looks exactly like
>> quickstart-risk-random.conf. I get a few planets and there is no
>> Colonization order visible. I don't think this is right, is it?
> You're right, it isn't correct. Have you tried deleting ~/.tp/cache?

Yes. Doesn't help. Can someone confirm this?

>> Also, about chaining. Why is it better than just attacking with
>> everything at once?
> At present attacking with everything at one just does one dice roll.
> If you win, then you move "everything" over. If you chain, and create
> multiple moves to attack a planet then you complete "X" dice rolls,
> then move over whatever the whatever amount of units you used.

I still don't get it. Don't you roll a die for every attacking and
defending army? So let's say I have 5 armies and attack move to a
planet with 3 armies. If I move them at once, I get 5 dice, the enemy
3. If I chain for example 3+2, I get 3/3 dice the first time, after
which (1) I lost the attack killing (say) 2 units, thus attacking a
second time with 2/1 rolls, or (2) I win, and I still move the
remaining 2 units over because of the second move order.

Basically, if you chain, the enemy gets more rolls (because he can
possible re-use defending units) and thus a higher average roll, or
you get less rolls (because you didn't attack with all your invading
units) and a lower average roll. Either way, you end up worse.

Or not?

Iwanowitch
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