On Mon, Aug 11, 2008 at 7:02 PM, Ryan Neufeld <[EMAIL PROTECTED]> wrote: >> I'm having problems with colonization. Mainly, I can't do it. I start >> a new game with quickstart-risk-bid.conf and it looks exactly like >> quickstart-risk-random.conf. I get a few planets and there is no >> Colonization order visible. I don't think this is right, is it? > You're right, it isn't correct. Have you tried deleting ~/.tp/cache?
Yes. Doesn't help. Can someone confirm this? >> Also, about chaining. Why is it better than just attacking with >> everything at once? > At present attacking with everything at one just does one dice roll. > If you win, then you move "everything" over. If you chain, and create > multiple moves to attack a planet then you complete "X" dice rolls, > then move over whatever the whatever amount of units you used. I still don't get it. Don't you roll a die for every attacking and defending army? So let's say I have 5 armies and attack move to a planet with 3 armies. If I move them at once, I get 5 dice, the enemy 3. If I chain for example 3+2, I get 3/3 dice the first time, after which (1) I lost the attack killing (say) 2 units, thus attacking a second time with 2/1 rolls, or (2) I win, and I still move the remaining 2 units over because of the second move order. Basically, if you chain, the enemy gets more rolls (because he can possible re-use defending units) and thus a higher average roll, or you get less rolls (because you didn't attack with all your invading units) and a lower average roll. Either way, you end up worse. Or not? Iwanowitch _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
