The question (and the following answer) is in their FAQ ( http://sourceforge.net/apps/trac/lightspark/wiki/FAQ ):

"Lightspark started as an experiment in achieving high performance by exploiting the features offered by modern hardware. Such target is nearly impossible to reach working inside an existing and large project such as Gnash. As anyway Gnash performs ok on older clips (those not using AVM2/ActionScript 3) currently lightspark is able to fallback on Gnash to handle them.

Lightspark tries to do everything in the right way by following the specifications released by Adobe. I also think that Flash is a technology that is here to stay for a long time, both for market and technological reasons, so a well made (read: not an hack) open source implementation is a investment for the open source community."

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