@t3g
>If I were to develop software with Python, do you think that I would want
the source code to the language itself and compilers if needed? Absolutely.
Do you program? Why would you 'absolutely' want the languages' source code?
>On a final note, most of the games created under a free software compatible
license are totally crap and amateur and usually based off of a 10 year old
engine like Quake 3.
Why amount on nonsense in this paragraph is really outstanding.
Your assumption that game engine = visual quality is amusing. Game engines do
not exclusively cover textures or bitmaps or sprites etc. Core components
like AI, networking, scripting, physics etc are the framework of a game
engine. A rendering engine is just another component of a fully functional
game engine.
Consequently, both Free and nonfree games usually contain code from older
engines to supplement or provide a basis for future modification and
optimization. Modern proprietary games such as TF2 and Half-Life 2 still
contain code that was directly stripped from Quake and Quake 2. Likewise ,
free games such as Warsow implement new textures, lighting, bloom etc while
still essentially using the Quake 2 engine.
Your assertion that most games created under a Free license are 'crap' is
subjective at best and misleading at worst. I'd recommend doing some brief
research before making such assumptions. For example, the game Xonotic has
really great visual fidelity. Check it out:
https://www.youtube.com/watch?v=leMVrAM8F3Y
Also, the game I mentioned before, Warsow, has a great feel to it. Check it
out. There is some nice gameplay: https://www.youtube.com/watch?v=kUPlwxQ0cC4
And of course OpenArena deserves a mention. Version 0.8.8 when maxed out
looks quite good: https://www.youtube.com/watch?v=qwPdOokI4zQ
Anyway, to judge a game by its visual quality is laughable. I don't see
anyone laughing at Deus-Ex, which even for its time had mediocre visuals. Yet
it stands the test of time because of its story, its sounds, its atmosphere
and gameplay.
>...that is because creating games needs a budget and it costs real money
(like a movie) to create a top notch game. Putting aside donations and
Kickstarter campaigns, you don't create a Zelda or Bioshock level game as a
community project.
That is because creating an operating system needs a budget and it costs real
money (like a movie) to create a top notch OS. Putting aside donations and
Kickstarter campaigns, you don't create a Windows or a Mac OS X level OS as a
community project.
See how dreadful your argument is? People like you said the same thing about
a Free operating system. But we did it. We have a completely free computer
environment that both respects and defends our freedom. If we can do it with
an entire operating system, we can do it with games, or at the very least,
gaming platforms and/or distributors.
>You know why? Because a developer has to feed his wife and kids
Oh dear, the 'feeding the family' strawman. You have really outdone yourself
this time, comrade.
> Richard Stallman is a running joke with most people and his rants get
ignored when he starts blah blah blah
Why are you here if you don't even agree with the man who gave you an
entirely Free operating system with freedom respecting programs and ideals?
What's the deal, man?