Oh and I wanted to point out again that I am right in regard to commercial gaming support leads to better drivers for everyone. Here is a blurb:Well, you can read it that way... or you can read this post from the guys that work on the intel free driver, that got invited to work with the people at Valve:http://www.paranormal-entertainment.com/idr/blog/posts/2012-07-19T18%3A54%3A37Z-The_zombies_cometh/Excerpt:These have been a lot easier to diagnose on L4D2 because we have access to their source code. Being able to take a profile that shows times in the driver and in the application makes a world of difference. Being able to tweak little things in the app (what happens if I do this...) is also helpful for diagnosing performance problems. Eric has already started landing patches for L4D2 performance, and there will be many more over the coming weeks.The funny thing is Valve guys say the same thing about drivers. There were a couple times where we felt like they were trying to convince us that open source drivers are a good idea. We had to remind them that they were preaching to the choir. :) Their problem with closed drivers (on all platforms) is that it's such a blackbox that they have to play guess-and-check games. There's no way for them to know how changing a particular setting will affect the performance. If performance gets worse, they have no way to know why. If they can see where time is going in the driver, they can make much more educated guesses.So... having access to the source code from a game makes easier the work of free drivers' developers and viceversa... yeah, exactly the same thing you said!

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