You also seem to forget that many games use licensed game engines like the Unreal Engine and even if a company wanted to release the source code for their game, they couldn't becuase of the terms of that license. The creators of the Unreal Engine for example rely on licensing the engine to 3rd parties so they can employ more people to maintain and advance their technology. Have you seen the credits for a modern video game? They are longer than most movies!

The problem is that these game companies don't want to worry about the engine and are more concerned in the artwork and storyline instead of creating the game engine themselves. The game engine takes time and money and they really don't want to create a new engine for every game. With potentially thousands or even millions of dollars put away into an engine, do you think they would release the source code for their hard work? Especially if they are a small development house? Keep dreamin.

These conversations keep going around in circles with the responses saying that everything should be free and given away. Forget the millions of dollars and man hours put into a technology. Just give it away for free so there can be copycat and watered down clones.

I love programs like LibreOffice to death, but it still doesn't look as good as Microsoft Office because money motivates people. This is why it is a little too idealistic to think that community games can even come close to the commercial ones. Even if there is a community, many of these open source projects have only a few people working on them full time. For example, the Gnome project only has like 1 guy working on GTK3!

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