Don't fall in the trap of the trolls, the wise thing to do is just read the negative feedback and think if they have a good point, if they have a good point, act in consequence, if not, ignore them.

Let me synthesize it in another way:


read(NegativeFeedback)
if (TheyHaveAPoint(NegativeFeedback)){
    ActInConsequence(NegativeFeedback);
} elseif (! TheyHaveAPoint(NegativeFeedback)){
    TryNotToGetAngry(NegativeFeedback);
    Ignore(NegativeFeedback);


Don't everyone thinks that your project is "worthless", for instance, I've read positive comments about it. If you feel bad you can try to "reread" the positive ones to remember that there are people that likes your vision.

If some people thinks that providing only an iso is not enough, it should be relatively easy to provide a tarball. But I have to add that calling something "worthless" just because of that is stupid.

I personally think that the game is interesting and I love the level design, specially the ones related to space :-)

Thank you for your game.

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