I wouldn't call it an "engine remake". It's an entirely new game. Similar in some respects to SuperTux et al, but with various differences. For example:

- The completed game should be a lot shorter than SuperTux's ambitious goal, and have a lot less features. This means the game will be finished a lot faster.

- Tux doesn't transform in this game. Powers come from objects that are carried around, and health is just a health bar.

- This game is accessible to colorblind people, something a lot of game developers in general tend to neglect. :)

- I'll be hiring some artists to clean up the rough edges of the graphics. For example, giving Tux a proper run animation (right now, a placeholder of the walk animation feet and kick animation arms is used). Most libre game projects pretty much depend on volunteers.

- I threw away the whole "lives" concept. Instead, you indirectly lose points when you die, by losing out on some of the level's time bonus.

The campaign is basically just a different way to "sell" the game I'm trying out: selling the game to the public entirely, rather than just copies.

Reply via email to