I wouldn't call it an "engine remake". It's an entirely new game. Similar in
some respects to SuperTux et al, but with various differences. For example:
- The completed game should be a lot shorter than SuperTux's ambitious goal,
and have a lot less features. This means the game will be finished a lot
faster.
- Tux doesn't transform in this game. Powers come from objects that are
carried around, and health is just a health bar.
- This game is accessible to colorblind people, something a lot of game
developers in general tend to neglect. :)
- I'll be hiring some artists to clean up the rough edges of the graphics.
For example, giving Tux a proper run animation (right now, a placeholder of
the walk animation feet and kick animation arms is used). Most libre game
projects pretty much depend on volunteers.
- I threw away the whole "lives" concept. Instead, you indirectly lose points
when you die, by losing out on some of the level's time bonus.
The campaign is basically just a different way to "sell" the game I'm trying
out: selling the game to the public entirely, rather than just copies.