"Ideally, you create a paywall for your game where they must pay for their copy of it. But then realistically, once that tarball and source code is out there after the first person buys it, it is distributed freely without restriction according to the free software license. It reminds me of that saying where you are the first one to get cable on your street, but the last one to pay for it."

Paying for copies made sense when copying was hard, but it isn't anymore. This goes back to finding other funding models. Just because someone is unimaginative and can't think of how to raise enough to fund what they want to do doesn't justify making stuff proprietary.

"Art is not software and doesn't have to follow the freedoms associated with free software. Therefore doesn't conflict with the free software ideology. Maybe for you, with the free culture mentality, but that isn't software. I do agree that there should be no restrictions in learning or access to museums, but a game is a source of entertainment and not education."

They can be education but I digress. You're clearly not onboard with free culture. That doesn't mean others aren't and won't be pushing for it. Nor does not mean they're being "closed minded" and "not realistic."

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