I keep on seeing crowdfunding being mentioned as the best solution, but from what I've seen, only the games that have a big name behind them or franchise get the full funding. I'm talking about Shenmue 3, Mighty Number 9, and that Castlevania spinoff.

All of these success stories result in the developer exceeding the goal and part of the reason why they get that is they entice you with supporting a platform that caters to non-free games. Want it on PS4 in addition to the PC? Help them reach another 2 million dollars and they will remove that roadblock.

That's why crowdfunding shouldn't be seen as the backbone of your project. Like many things, the popular kids always get the success and continue to have that success leaving no breathing room for others.

Crowdfunding is supposed to help with getting the original capital. What happens when you need more money to deliver your project and sustain it for years? Are you going to to alienate and piss off your original investors if you cannot meet those demands?

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