I keep on seeing crowdfunding being mentioned as the best solution, but from
what I've seen, only the games that have a big name behind them or franchise
get the full funding. I'm talking about Shenmue 3, Mighty Number 9, and that
Castlevania spinoff.
All of these success stories result in the developer exceeding the goal and
part of the reason why they get that is they entice you with supporting a
platform that caters to non-free games. Want it on PS4 in addition to the PC?
Help them reach another 2 million dollars and they will remove that
roadblock.
That's why crowdfunding shouldn't be seen as the backbone of your project.
Like many things, the popular kids always get the success and continue to
have that success leaving no breathing room for others.
Crowdfunding is supposed to help with getting the original capital. What
happens when you need more money to deliver your project and sustain it for
years? Are you going to to alienate and piss off your original investors if
you cannot meet those demands?