There seems to be some confusion going on again.

"Or maybe its free software but has pay for assets."

Here you're again confusing libre and gratis. So for this purpose I'll try to say libre. Saying "but has pay for assets" tells me nothing of that license of those assets. Someone can pay for libre assets but also for proprietary assets. Is it libre? Is it proprietary? You don't say and I can't really answer vague questions.

It happens again when you say "the developer doesn't immediately offer the source code." Why aren't they? Is it because they're witholding it and it's not available at all? A game without source code is proprietary, as I'm sure you know.

Or is it the case that it really is available, but just costs $1? In that case I wouldn't describe it as "the developer doesn't immediately offer the source code."

Not knowing the specifics makes it hard to answer but I shall take a stab in the dark.

If it's the case where the source code is absolutely withheld like on a delayed release ("buy the game and get source code in 6 months for $1"), then I would not be okay with that because it is proprietary until the source code is available to those that are getting the game.

If it's the case that the source code is available at the same time as the game but for an extra dollar then that could be okay but only conditionally because it seems to becoming a slippery slope. $1 is not much but letting someone charge one amount for the binary and then another amount for the source code potentially opens a loop hole where someone could charge $60 for the game and then one million dollars for the source code and then no one could afford to get it. The game would in truth be proprietary since no one could afford the source code. (See "High or low fees, and the GNU GPL" from http://www.gnu.org/philosophy/selling.en.html.)

"...it is specific to one purpose (art for that one game) and is for entertainment purposes."

Not necessarily. Things under a libre license can be re-used. Even for uses and purposes that the original developer never thought of, so this logic can't really apply to libre things. onpon4 is re-using stuff in reTux for example.

"I'm just trying think of various methods of how someone can feel comfortable developing freedom friendly games without having to rely on panhandling (crowd funding) for the duration of the development and deployment."

Panhandling and crowdfunding are not the same thing. If it helps, think of crowdfunding as being similar to placing a pre-order but just with with different levels and amounts. Someone pays $60 and they'll get a copy of the same when it's done. If they a larger sum then they could get a copy of the game and some other perk.

I understand that a similar thing is going on with the sequel to Destiny. Pre-order now and get come bonuses:

http://www.gamespot.com/articles/all-the-destiny-the-taken-king-preorder-bonuses-an/1100-6429170/

What they're doing here is exactly the same as what is commonly seen in crowdfunding campaigns: Different amounts get you different things:

Normal Edition -- $40
Legendary Edition -- $60
Digital Collector's Edition -- $80

Are they panhandling? Of course not. Panhandling and crowdfunding are not the same thing.

Using copyright to restrict people is commonly done under the guise of "we need to restrict people in order to be able to pay for the development." But, in the cases of crowdfunding (aka pre-ordering) where all of that money's obtained upfront, what's the argument to be made for continuing to restrict people after all of that money's been raised? There really isn't one because their one argument's been nullifed by raising the money in advance and yet people do it all the time.

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