A successful libre game is really few and far in-between if you are going the
crowd funding route. Like I said in a previous post, the most successful ones
have a name or property tied to it. Shenmue 3 was able to bypass 2 million
dollars within hours of the crowd funding release. You would think that more
people would have a greater piece of mind by funding a FLOSS project because
they could go "oh I paid for this game and I get to look at the code and own
it in some way" but the majority of people really couldn't give a damn. All
they want is the final game and the experience.
"With the same (wrong) argument, you could state that free software will
never penetrate the server market. Wait..."
That comment kinda irked me a little. It brings in to a prior discussion
where software, when used as a tool, should always have a FLOSS
version/alternative. I use nginx for my sites and I am glad that I don't have
to pay for server software. It is a utility and I can deliver information
without restrictions of a licensing structure like one Microsoft would
employ.
But for games... I dunno. People seek out games for entertainment value and
it differs than server software where one may use it for various purposes and
may even modify the code to serve their specific goal.