A successful libre game is really few and far in-between if you are going the crowd funding route. Like I said in a previous post, the most successful ones have a name or property tied to it. Shenmue 3 was able to bypass 2 million dollars within hours of the crowd funding release. You would think that more people would have a greater piece of mind by funding a FLOSS project because they could go "oh I paid for this game and I get to look at the code and own it in some way" but the majority of people really couldn't give a damn. All they want is the final game and the experience.

"With the same (wrong) argument, you could state that free software will never penetrate the server market. Wait..."

That comment kinda irked me a little. It brings in to a prior discussion where software, when used as a tool, should always have a FLOSS version/alternative. I use nginx for my sites and I am glad that I don't have to pay for server software. It is a utility and I can deliver information without restrictions of a licensing structure like one Microsoft would employ.

But for games... I dunno. People seek out games for entertainment value and it differs than server software where one may use it for various purposes and may even modify the code to serve their specific goal.

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