> Imagine if the gamers of the world stood up in unison and demanded free software, lest they stop purchasing their stuff.

Yes, but the important part of that thought experiment is if. It's not going to happen. As far as I am aware, there has never, throughout history, been any case of any particularly massive group of people refusing to take part in culture because of some objection to it.

Small groups of people like us doing this are not going to affect change. The big publishers will not be hurt by it. In fact, I am confident that our community is not a valuable market for video games at all. Given the lack of libre games available, a serious gamer is either going to lose interest in gaming, or make a special exception for games. Well, if you've lost interest in gaming, then you're not going to start buying up games like candy again just because they're becoming libre. You might do that out of a sense of charity or activism a few times, but you're going to stop before long, either because you lose interest or because you feel it's no longer necessary.

The only way social activism is ever going to change the behavior of publishers is if two things happen: first, a vast majority of the population would need to agree with us; and second, a large number of high-quality libre games would need to be available to choose from. The chance of both of these happening any time soon is quite small.

> Refusing to buy proprietary games is better than sitting at home and saying "Oh gee, well, sigh, I *wish* it were free..." and that being the end of it as some have said in this thread. That sort of stuff will not get anything changed.

I guess, but being "better" does not render that strategy effective. I say the most effective strategy isn't refusing to play games; it's putting effort into libre game development. We're not going to change the video game publishers, but we can compete with them to some extent as indie developers. It would also be really helpful to win over indie developers, and that's why I think development of powerful, copylefted game engines is a particularly useful thing to do.

What I would especially like is a company dedicated to publishing libre games, probably non-profit to avoid corruption. Even if it were a small publisher, it would be of substantial help to libre game developers, would help to get out libre games that can compete better with proprietary games, and could also attract some proprietary indie game developers over.

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