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The following message is relayed to you by  [email protected]
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This is from and email I received from Aarre who is visiting the ancestral
homeland with his mother:

-I will give you any trom details.  I give you blanket approval to post any
of my auditing wins, including trom, unless I specifically state otherwise.
I'm thinking that I should start people soon.  Please ask Slim this.

When I compare differences and similarities in trom, it seems like the old
object is 95% different than the new object, and I almost have to imagine
how an old shipyard would be similar to a shopping plaza.  I have to imagine
things, such as they are both long and low, and have straight edges.  There
are very few similarities, and it is sometimes stretching things to find
similarities.  I can understand differences, but what is so important about
similarities?

-I haven't gotten far enough in trom to first hand compare it to scn. as
Slim did.  I could imagine that trom would be just like a light switch, and
it would turn off the whole case without addressing the thousands of
incidents.  That would be far more efficient and smoother.  I believe that
what Slim says is true for that reason.

I look around from the viewpoint of games, and I see my mother doing a game
of enforcing must not be known on me, and that I want things to be known, so
that there is a perpetual games condition which I would like to turn off.
That's on level 4 and 5 though, but I will quiet down my own mind until I
get to those levels.  I've seen that I could quieten down my mind, even
though I've been doing it over out-ruds, both physical and mental.
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