************* The following message is relayed to you by [email protected] ************
The thing about similarities is why TROM works. It is covered by Dennis early in the materials.
When one takes over the normal mechanisms of the mind, one will become cause over it. Finding similarities is what the mind does automatically all the time. This mechanism keeps dragging in an unpleasant past on you continually. The scientology words are: The mind keeps you restimulated all the time. It keeps you "keyed in". This is the reason TROM works. You take over the mechanism and find similaritis yourself. The mind is put "in danger" by this. (a scientology concept) Someone else is doing it's job, this is terrible. The mind loses it's ability to drag in the past. You are gradually getting stronger than the mind by finding similarities. The mind goes into apathy and evaporates. What a sad story. TROM is only the route of the gradients to do this. It is actually a very simple concept. But most people are too complex to get it. Keep on troming.. > From: Colleen Peltomaa [[email protected]] > Sent: 2010-08-06 15:06:39 MEST > To: [email protected] > Subject: [TROM1] RE Similarities and Differences > > ************* > The following message is relayed to you by [email protected] > ************
This is from and email I received from Aarre who is visiting the ancestral homeland with his mother: -I will give you any trom details. I give you blanket approval to post any of my auditing wins, including trom, unless I specifically state otherwise. I'm thinking that I should start people soon. Please ask Slim this. When I compare differences and similarities in trom, it seems like the old object is 95% different than the new object, and I almost have to imagine how an old shipyard would be similar to a shopping plaza. I have to imagine things, such as they are both long and low, and have straight edges. There are very few similarities, and it is sometimes stretching things to find similarities. I can understand differences, but what is so important about similarities? -I haven't gotten far enough in trom to first hand compare it to scn. as Slim did. I could imagine that trom would be just like a light switch, and it would turn off the whole case without addressing the thousands of incidents. That would be far more efficient and smoother. I believe that what Slim says is true for that reason. I look around from the viewpoint of games, and I see my mother doing a game of enforcing must not be known on me, and that I want things to be known, so that there is a perpetual games condition which I would like to turn off. That's on level 4 and 5 though, but I will quiet down my own mind until I get to those levels. I've seen that I could quieten down my mind, even though I've been doing it over out-ruds, both physical and mental.This is from and email I received from Aarre who is visiting the ancestral homeland with his mother:
-I will give you any trom details. I give you blanket approval to post any of my auditing wins, including trom, unless I specifically state otherwise. I'm thinking that I should start people soon. Please ask Slim this.
When I compare differences and similarities in trom, it seems like the old object is 95% different than the new object, and I almost have to imagine how an old shipyard would be similar to a shopping plaza. I have to imagine things, such as they are both long and low, and have straight edges. There are very few similarities, and it is sometimes stretching things to find similarities. I can understand differences, but what is so important about similarities?
-I haven't gotten far enough in trom to first hand compare it to scn. as Slim did. I could imagine that trom would be just like a light switch, and it would turn off the whole case without addressing the thousands of incidents. That would be far more efficient and smoother. I believe that what Slim says is true for that reason.
I look around from the viewpoint of games, and I see my mother doing a game of enforcing must not be known on me, and that I want things to be known, so that there is a perpetual games condition which I would like to turn off. That's on level 4 and 5 though, but I will quiet down my own mind until I get to those levels. I've seen that I could quieten down my mind, even though I've been doing it over out-ruds, both physical and mental.
_______________________________________________ Trom mailing list [email protected] http://lists.newciv.org/mailman/listinfo/trom
