*************
The following message is relayed to you by  [email protected]
************
>From manual,

"*Be Known*

This is the creative postulate – the postulate that brings the effect into
existence. His Pan Determined postulate that goes with it at the other end
of the comm line is ‘know’. This twin postulate structure is still present
even if the effect is only being created for the benefit of the creator; in
this case he merely responds to his own PD postulate and knows his own
creation.

Time is the postulate "Continue to be known", and is the postulate that
introduces persistence into the creation. In games play there are many
methods of ensuring persistence, so that others are not easily able to
vanish a creation. The most basic method is the lie, which calls the
creation something which it is not. Thus, the perceiver only views the lie,
and is unable to vanish the original postulate, which remains hidden.
Therefore, this late in the game very few things are what they appear to
be, and illusions are rampant.

There are no screens associated with this postulate, but there are plenty
of them to be encountered from the opposition postulate, "Mustn’t know"
(See later in this section.)
​"


I am having difficulty coming up with live examples of the above.   Would
appreciate some help with this, thank you.


colleen

​
_______________________________________________
Trom mailing list
[email protected]
http://lists.newciv.org/mailman/listinfo/trom

Reply via email to