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>From manual,
"*Be Known* This is the creative postulate – the postulate that brings the effect into existence. His Pan Determined postulate that goes with it at the other end of the comm line is ‘know’. This twin postulate structure is still present even if the effect is only being created for the benefit of the creator; in this case he merely responds to his own PD postulate and knows his own creation. Time is the postulate "Continue to be known", and is the postulate that introduces persistence into the creation. In games play there are many methods of ensuring persistence, so that others are not easily able to vanish a creation. The most basic method is the lie, which calls the creation something which it is not. Thus, the perceiver only views the lie, and is unable to vanish the original postulate, which remains hidden. Therefore, this late in the game very few things are what they appear to be, and illusions are rampant. There are no screens associated with this postulate, but there are plenty of them to be encountered from the opposition postulate, "Mustn’t know" (See later in this section.) " I am having difficulty coming up with live examples of the above. Would appreciate some help with this, thank you. colleen
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