*************
The following message is relayed to you by  [email protected]
************
Hi Colleen,

A thought and an impuls has arisen to answer your question.

A thought, or even consciousness itself, disappears almost as soon as it 
arises. So in order for there to be an appearance of a universe or even an 
identity that persists through time, consciousness and the thought have to be 
renewed over and over again, moment after moment. So if you look at an apple 
and blink your eye, even not, there is absolutely nothing the same about the 
apple you saw in the beginning and the apple you saw the next moment. There is 
even nothing the same about the notion of "I" that arises now and the notion of 
"I" that arises now. The totality of consciousness, the whole universe and it's 
perception, appears now and dies now, and then reappears again, creating an 
illusion of persistence. In reality there is no universe and no you. The 
totality of it is totally new over and over again, moment after moment. The 
only reality is the no-thing that generates it mysteriously. Hope that helps 
"you".

Have a nice day :-)

"Ludo"


Op 3-mei-2014, om 04:53 heeft Colleen K. Peltomaa het volgende geschreven:

> *************
> The following message is relayed to you by  [email protected]
> ************
> From manual,
> 
> "Be Known
> 
> This is the creative postulate – the postulate that brings the effect into 
> existence. His Pan Determined postulate that goes with it at the other end of 
> the comm line is ‘know’. This twin postulate structure is still present even 
> if the effect is only being created for the benefit of the creator; in this 
> case he merely responds to his own PD postulate and knows his own creation.
> 
> Time is the postulate "Continue to be known", and is the postulate that 
> introduces persistence into the creation. In games play there are many 
> methods of ensuring persistence, so that others are not easily able to vanish 
> a creation. The most basic method is the lie, which calls the creation 
> something which it is not. Thus, the perceiver only views the lie, and is 
> unable to vanish the original postulate, which remains hidden. Therefore, 
> this late in the game very few things are what they appear to be, and 
> illusions are rampant.
> 
> There are no screens associated with this postulate, but there are plenty of 
> them to be encountered from the opposition postulate, "Mustn’t know" (See 
> later in this section.)
> 
> ​"
> 
> 
> 
> 
> 
> I am having difficulty coming up with live examples of the above.   Would 
> appreciate some help with this, thank you.
> 
> 
> 
> 
> 
> colleen
> 
> 
> ​
> 
> _______________________________________________
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> [email protected]
> http://lists.newciv.org/mailman/listinfo/trom

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