> I think I 
> would tackle making Torque a component which will mean 
> cleaning up its initialization mechanism unless it's changed 
> since the last time I looked at it. At my last glance the 
> whole show was start by nudging the Criteria class which is 
> just plain wrong.

It is pretty clean now. Most of the work will probably be converting the
Avalon Configuration to a Commons Configuration. Are you aware of any
code that's already doing that ?

> > I have been thinking about Torque + Avalon for a while now 
> and I don't 
> > see a clear way of getting rid of the extremely static nature of 
> > Torque without a complete redesign (for which I have no time).
> 
> Yes, that's a problem but probably not insurmountable. At 
> first we might have to say that it looks like a component but 
> that you can only run one instance safely. 

Yeah, sounds like a solid short-term solution.

> > The only thing I can think off (and which I will hopefully 
> get around 
> > to doing this week) is writing a simple Avalon wrapper that 
> only makes 
> > sure the static Torque gets configured and initialized. This hardly 
> > seems compatible with the Avalon way of things :(
> 
> No, but it's a start. Torque is highly problematic in a 
> component-based system but we can work around it. People have 
> for years now so it won't be anything new.

I'll get to work then :)

Age



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