On Wed, Nov 24, 2004 at 09:38:29PM +0100, Karl Ove Hufthammer wrote:
> Albert Cahalan <[EMAIL PROTECTED]> wrote in
> news:[EMAIL PROTECTED]:
> 
> > On Wed, 2004-11-24 at 06:13, Karl Ove Hufthammer wrote:
> >> Albert Cahalan <[EMAIL PROTECTED]> wrote in
> >
> >>> +#define VIDEO_BPP 15 // saves memory
> >>
> >> This causes severe dithering artifacts. It's particularly
> >> visible on the colour buckets, which look look *really* bad
> >> now.
> >
> > Odd. Is your display actually in 16 bpp mode?
> 
> 24. I use 32 in Windows, but it looks my driver only supports 24
> in Linux (or it may just be the resolution-changer GUI that
> doesn't support 32). I have only tested this in Linux.
> 
> > For me, the 16 bpp value was horrid, and the 15 bpp value is
> > indistinguishable from 24 or 32.
> 
> For me, 15 bpp looks bad, 16 bpp looks OK, and 24 and 32 look
> great (and identical, which they of course should).
> 
> >>> +//#define VIDEO_BPP 16 // causes purple discoloration
> >>
> >> And even white (!) aren't properly handled!
> >
> > This setting is severely defective. Try this: Fill the
<snip>
> Well, then I think it's worth moving to 32/24 bit. Memory is
> cheap,

*cough*  Tell it to schools with a lab of 30 old Pentiums. ;^)


> and we really can't have a drawing program that doesn't
> handle colours properly, can we?!

But yeah.  Let's switch to 24 or 32bit depth.

My home system (and I think my wife's laptop) still use 16bpp displays,
so I won't notice any difference in display, but it should fix the odd
colors during blur.

-bill!
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