On Wed, Nov 24, 2004 at 09:38:29PM +0100, Karl Ove Hufthammer wrote: > Albert Cahalan <[EMAIL PROTECTED]> wrote in > news:[EMAIL PROTECTED]: > > > On Wed, 2004-11-24 at 06:13, Karl Ove Hufthammer wrote: > >> Albert Cahalan <[EMAIL PROTECTED]> wrote in > > > >>> +#define VIDEO_BPP 15 // saves memory > >> > >> This causes severe dithering artifacts. It's particularly > >> visible on the colour buckets, which look look *really* bad > >> now. > > > > Odd. Is your display actually in 16 bpp mode? > > 24. I use 32 in Windows, but it looks my driver only supports 24 > in Linux (or it may just be the resolution-changer GUI that > doesn't support 32). I have only tested this in Linux. > > > For me, the 16 bpp value was horrid, and the 15 bpp value is > > indistinguishable from 24 or 32. > > For me, 15 bpp looks bad, 16 bpp looks OK, and 24 and 32 look > great (and identical, which they of course should). > > >>> +//#define VIDEO_BPP 16 // causes purple discoloration > >> > >> And even white (!) aren't properly handled! > > > > This setting is severely defective. Try this: Fill the <snip> > Well, then I think it's worth moving to 32/24 bit. Memory is > cheap,
*cough* Tell it to schools with a lab of 30 old Pentiums. ;^) > and we really can't have a drawing program that doesn't > handle colours properly, can we?! But yeah. Let's switch to 24 or 32bit depth. My home system (and I think my wife's laptop) still use 16bpp displays, so I won't notice any difference in display, but it should fix the odd colors during blur. -bill! _______________________________________________ Tuxpaint-dev mailing list [EMAIL PROTECTED] http://tux4kids.net/mailman/listinfo/tuxpaint-dev
