On Fri, Jan 14, 2005 at 06:29:42PM -0500, Albert Cahalan wrote: > SDL comes with a thread package that works everywhere except > on MacOS Classic. I've stumbled across various things involving > problems with SDL on MacOS Classic; I don't think is does too well.
I've got a number of games (albeit simple) running on Mac OS. Some of my SDL stuff's even been ported to Sega Dreamcast. Tux Paint itself has been known to run on "Linux (for the PlayStation 2)", too. :^) > While you try to support this, the schools are busy upgrading. Heh, it's already been 2.5 years since I started Tux Paint, and many still have not. It's a pretty dire situation in some places. > Nobody wants to be stuck with a dead OS. If a school is > extremely poor, they can always put Debian on their old Macs. Not always. Depends on the Mac. And no reason to make all of their computers incompatible with the software they had already purchased. > It may be reasonable to just #if out all the code. Any Mac > unable to run MacOS X is unlikely to have very much RAM. > Skipping text and stamps will allow running on even more Macs. Indeed. Splitting stamps into small bite-sized chunks will help a lot, too. > Another idea is to allow running all the code to completion, > just as is done now. In that case, pthreads can be used. I guess I need to brush up on threading. :^) -bill! _______________________________________________ Tuxpaint-dev mailing list [email protected] http://tux4kids.net/mailman/listinfo/tuxpaint-dev
