> We made a change to the way things fall in cascade... (as well as comet zap).
> 
> Since the code is the same whether you choose alphabet or a wordlist, the way that 
> we slow down words is to:
> 
> set maximum_fall_rate = 1.0  (or whatever in playgame.h -- diferent for each level)

What units is this rate in? Does this mean that instead of working by FPS, 
tuxtype1.5 now works by duration (which would be very cool)?

> That enabled us to set the speeds for easy/medium/hard to be good for just the 
> alphabet and also to slow down when the words are used!  We did a some testing and 
> it seemed to be good, but only time will tell ;)
> 
> We'll continue to tweak!  I spent too long testing it myself before we tested on 
> Kids (and I type too fast ;p )

You must be a typing god... Comet Zap was maddenning it was so fast ;-)

Speed tweaks will have to be made, as it stands right now, all of the 
in-game speeds are too fast (especially for children learning to type). 
When I get back, and once school starts up around town, I'll get some 
settings based upon in-class activities back to you that should fix things 
up.

BTW, do you have the tuxtype1.5 exe installer somewhere I could download? 
I might have time to take a look at it before I leave.

-- 
Sam Hart
University/Work addr. <[EMAIL PROTECTED]>
Personal addr. <[EMAIL PROTECTED]>
Alternative <[EMAIL PROTECTED]>
end

_______________________________________________
Tuxtype-dev mailing list
[EMAIL PROTECTED]
http://tux4kids.net/mailman/listinfo/tuxtype-dev

Reply via email to