On Tue, Oct 13, 2009 at 5:28 PM, Jay Lewis <[email protected]> wrote:
>
> How many of these complaints would you have after watching Children of
> the Gods Pts 1 & 2?

A fair point, particularly since the first episode I watched was near
the end of the first season as the story arc was heating up.

> There is a huge cast and no where's near enough time in 3 hours to learn
> everyone's backstory.

This poses the first problem I have with the series. Well, not the
size of the cast, but the cast of characters. One reluctant hero can
drive a story (Daniel Jackson). Two reluctant heroes can offer some
diversity (Shepherd and McKay). But a room full of dozens of
short-order cooks and one video game addict is just messy
storytelling. It complicates the narrative.

> As a long-time fan of the series, am I thrilled with Stargate: Voyager
> Galactica? Not entirely, but I'm willing to give them the time to flesh
> the stories out.

I'll give it time, too. Atlantis was slow to start, primarily because
the villains had no character... nothing to drive them other than the
need to feed. All you can do with something that one-dimensional is
basic shoot-'em-up stories.

> The introduction of the Ori took 3 parts to start (Avalon 1-3) and it
> still only brushed on a much larger story.

Also true, and, until I listened to the commentary on the first Ori
episode and heard it was essentially a pilot for an entirely different
series (Stargate Command), I found the whole concept of abandoning the
original series mythology to be somewhat of a letdown.

> We know about Eli and...that's about it in the first 2 hrs. A little
> about the Sens daughter. More pieces get filled in in Pt 3.

And, were I running the network... well... first I'd change the name
back to SciFi. But then I'd include the following notes to the
producers of SGU:

1 - Introduce a virus or a plague that kills off some of the dead
weight. Having that many generic background characters can only lead
to repeated "red shirt" scenarios where they get killed off one by
one, as needed to force emotion onto a dry story.

2 - Introduce more mythology, not necessarily earth-based myths, but
some sense that they're doing more than Arthur and Ford, hitching a
ride on a Vogon ship. The three parter was anti-climactic because
viewers KNEW the characters would survive, so taking three hours to
tell us what we already knew slowed the series down right out of the
gate. We now know how and what. Next we need the who and why.

3 - Also mythology related, try to include something that connects
this series to the first two, besides the physical gate. SG1 used
Egyptian and European myths to populate its universe, and from those
myths came ancient races with ties to the Pegasus galaxy, which
bridged the gap (with the help of a few crossover episodes) to
Atlantis. Yes, the new ship is Ancient by design, but if you choose to
ignore these basic elements of the franchise, why bother calling the
new series Stargate?

4 - Bring the funny. The problem with beginning with a three hour
desperate struggle for survival is that there is not a lot of humor to
be mined from death and severe head trauma. The pilots of the first
two series managed to weave more humor in the two hours than SGU did
in three.

Not to beat a dead horse, but since we know this series is to take
place on board the ship, we knew the ship would survive, so that
eliminated the suspense/drama of the story. And we didn't have nearly
as much humor. And we had too many underdeveloped characters that we
couldn't be bothered to care about. At day's end, the only thing the
pilot did was establish the character of the ship itself. Even the
cameos of the original cast hurt the pilot, inasmuch as it served to
remind us that there was a series with characters and stories that we
cared about, but that series is gone.
-- 
Kevin M. (RPCV)

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