Thanks Tony. I am glad the white paper showed you what you were after. Looks like you might be talking about a beta version of mv.NET. Up until the middle of January this year, I worked for IBM as the UD and UV product manager and was very involved with the project of bringing mv.NET into the U2 portfolio (was part of it from the beginning). When I left IBM, BF was beta testing their version 3 with AJAX support, and if I recall correctly, mv.NET hadn't fully supported UO.NET and its connection pooling methodology. As you can see, that wasn't so long ago.
Anyway, I think all of this was about being cognoscente of IBM's licensing model in terms of BF's version of mv.NET and also how one gets U2's CP up and running. Have a good one! Regards, LeRoy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Gravagno Sent: Thursday, July 19, 2007 1:07 PM To: [email protected] Subject: RE: [U2] RE: mv.NET and UO LeRoy Dreyfuss wrote: > Tony, > How long is "a long time now"? I have quite a bit of history with the > product and if BF enabled it for UO.NET, it would only be from v3 > (and I haven't time to confirm if it is v3), which is a fairly new > version. Long time = over a year now. Current release is v3.5.0.5. I keep my clients informed about the latest releases - your vendor should do you the same favor. ;) > Having said that, mv.NET doesn't dictate whether connection > pooling has been properly licensed (which in enables it as well) on > the U2 server. Correct, never said anything different. Since mv.NET uses its own pooling, the presence or absence of CP is irrelevant. > Also, I provided a link in my previous post to an IBM > white paper that should demonstrate coding with CP in mind. After I hit the send button on my last note I kicked myself for not expressing gratitude for that link to ibmu2.microsoftnet.pdf. I have an old v1 copy of that and I want to thank you very much for the v2 link. Yes, I see the code in there: UniObjects.UOPooling = true; UniObjects.MinPoolSize = 1; UniObjects.MaxPoolSize = 10; It looks very easy and one of these days I'm sure I'll make use of it. Regards, T ------- u2-users mailing list [email protected] To unsubscribe please visit http://listserver.u2ug.org/ ------- u2-users mailing list [email protected] To unsubscribe please visit http://listserver.u2ug.org/
