In my experience its best to use non-blocking sockets.. It's can be a bit of a pain depending on the situation, but with some careful "wait until x unless received y bytes" type loops you can cater for pretty much any scenario.. In the scenarios where I have control over both sides of the connection, the "messages" typically have a fixed format where the first x bytes is the number of bytes for the rest of the message, which enables much cleaner code to process any incoming data...
It's not that difficult, but a little bit of planning will go a very long way... Best of luck... Ray -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of doug chanco Sent: 09 April 2009 17:56 To: [email protected] Subject: [U2] universe sockets I am about to do some socket programming with the universe socket API (universe 10.2.x and aix 5.3.x), are there any gotchas/advice/suggestions anyone would care to share? thanks! dougc ------- u2-users mailing list [email protected] To unsubscribe please visit http://listserver.u2ug.org/ ------- u2-users mailing list [email protected] To unsubscribe please visit http://listserver.u2ug.org/
