my current working theory is that powerd (when it talked to
surfaceflinger)  would just hang when we running mir, because we would
forcibly stop the surfaceflinger. Now that powerd talks to unity, which
talks to mir, so it is starting to make actual power requests, including
scaling back the clocks that mir needs to operate at full speed.

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https://bugs.launchpad.net/bugs/1235190

Title:
  [mako] Unity8 on Mir got slow

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