its not the cpu itself, when you force the cpu to performance, you also force 
the system bus to stay on. 
So you can have a low percentage of ram, low cpu usage, and still be going slow 
because the pixels aren't making it back and forth from the gpu to the ram to 
the screen fast enough. the test was primarily about the system bus, not the cpu

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https://bugs.launchpad.net/bugs/1235190

Title:
  [mako] Unity8 on Mir got slow

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