First example that comes in my mind: to use the derivatives (dFdx, dFdx) in a fragment shader, the Nouveau driver required to use the command "#extension GL_OES_standard_derivatives : enable", the NVIDIA didn't. As result, a shader written to work on Nouveau works on NVIDIA, while a shader written on NVIDIA doesn't works on Nouveau. End of the digression, all of that was to say that I have some reasons to prefer to have the Nouveau driver, I am not interested in workarounds using the proprietary driver.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/2141469 Title: [nouveau] Issues with Blender after updating to the last version of Mesa To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/2141469/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
