OK yes I understand the theory.
And now that you mention this, I've done some tests.
Your theory is correct on dual-core systems.
I've tested my laptop with some OpenGL games: Quake 3, Sauerbraten, Frets On 
Fire, Stepmania, Tux Racer, Armagetron.
They performed quite nicely, the CPU load was distributed among the 2 cores.
The problem begins when I test the same games on a single-core system. The CPU 
goes up to 100% with almost every game. That's right, it's not just glxgears 
(everything what you've said is true about it)
Anyway, it seems like the Ubuntu kernel is somehow optimized for dual-cores. 
This can still be considered a bug.

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OpenGL uses 100% CPU without Sync To VBlank
https://bugs.launchpad.net/bugs/139107
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