That has nothing to do kernel optimization.

The game has to be core aware in the game code to be able to utilize the
second core. Otherwise it can only use 1 core instead of the whole 2. 1
is half of 2, so the game will only be able to use 50% throughput.


Only really new games are core aware(Multi-Threaded), but if you tried one it 
should go up 100% rather than 50%. All other single threaded applications will 
use 50%

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OpenGL uses 100% CPU without Sync To VBlank
https://bugs.launchpad.net/bugs/139107
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