That has nothing to do kernel optimization. The game has to be core aware in the game code to be able to utilize the second core. Otherwise it can only use 1 core instead of the whole 2. 1 is half of 2, so the game will only be able to use 50% throughput.
Only really new games are core aware(Multi-Threaded), but if you tried one it should go up 100% rather than 50%. All other single threaded applications will use 50% -- OpenGL uses 100% CPU without Sync To VBlank https://bugs.launchpad.net/bugs/139107 You received this bug notification because you are a member of Ubuntu Bugs, which is the bug contact for Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
