So we played The Princes of Machu Picchu last night. I had a good
time.

Of the Mac Gerdts games, this is the first that I've been wishy-washy
about whether I like it or not; I immediately liked Imperial and
immediately disliked Antike and Hamburgum. I'm lukewarm on Machu
Picchu.

Reflecting on this, I think I have come to an insight into my game
preferences. I'm calling Machu Picchu (and Hamburgum) "conversion"
games. That is, you get something, you turn that into something else,
and then turn that into points. I'm beginning to suspect that this
type of game will ultimately never be much more than "meh" to me. This
may explain why Caylus Magna Carta pretty quickly ran out of gas for
me

(I also don't like economic snowball games like Phoenicia and Race for
the Galaxy, but I already knew that. Very abstract games like T&E are
a hard sell, too.)

Thus ends the soliloquy.

Except for a reminder of some of my current favorites (with dominating
mechanism) which I realize now is also very insightful:

Crokinole (dexterity)
Brass (placement?)
Struggle of Empires (area majority/waro)
Imperial (investment)
Steam (routes)
In the Shadow of the Emperor (area majority)
Perikles (area majority/blind bidding)
Oltre Mare (set collection)
Hacienda (routes)
Ra (press your luck/auction/set collection)
Battle for Hill 218 (placement?)


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups "utah 
county boardgamers association" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/ucboardgamers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to