We'd have to play enough to have a firm grasp on the game and its mechanics.
The goal of our play test group will alternately provide feedback to the
designers regarding the rules, how it plays in practice, how enjoyable it
is, and any potential game-breaking strategies or mechanics.

The designers asked me to get a group of between 3-6 people. Seeing as one
of the games is 2 players and the other is a co-op game (2-4, probably),
we'll be playing it amongst ourselves. We can include others (spouses,
family members, friends, etc.), but I'll need to have those people sign NDAs
beforehand.

David

On Wed, Jun 16, 2010 at 2:43 PM, Casey Rogers <[email protected]> wrote:

> I'm not much of a Star Trek fan but that sounds like a cool opportunity.
> How many times would we need to play? Does it always need to be the same two
> players?
>
>
> On Wed, Jun 16, 2010 at 1:44 PM, Matthew Fisk <[email protected]> wrote:
>
>> Dave,
>>
>> Would be more than happy to help out.  Finally a license I can enjoy.
>>
>> On Wed, Jun 16, 2010 at 1:36 PM, Dave D <[email protected]>wrote:
>>
>>> Hey guys,
>>>
>>> I was selected to be a play tester for an upcoming WizKids series of
>>> games based on the Star Trek license.
>>>
>>> The official description of the two games is as follows:
>>> "1: A Ship to Ship combat game - Pre-painted plastic minis where 2
>>> players play head to head. It will use the HeroClix combat dial to
>>> track HPs, attack, damage, etc. Ship figures will not play with Marvel
>>> or DC characters though.
>>>
>>> 2: A co-op euro style strategy game where you will play 1 of the ST
>>> crew and work with others to complete missions, just like the movies/
>>> TV shows. Again, the HeroClix dial will be used to track stats (skills
>>> - in the case of the co-op game)." --Justin Ziron (WizKids/NECA)
>>>
>>> I need to find at least two local players who'd be willing to help
>>> with evaluating the game on criteria ranging from consumer
>>> satisfaction (is the game fun? are the rules easy to understand? etc)
>>> to mechanics-breaking and exploit checking.
>>>
>>> Naturally, for helping, copies of the game will be provided. We would
>>> need to play the game(s) as often as possible (weekly, necessary;
>>> more, excellent!). All persons involved in the project have to sign a
>>> non-disclosure agreement.
>>>
>>> Send me an e-mail if interested.
>>>
>>> David
>>>
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