[Frank has recently voiced his support for removing wincap from the Icon and Unicon source code bases.]
One piece of information I'll add to Frank's comments is: Icon and Unicon use a tiny part of the wincap subdirectory, just the .bmp reading and writing code. The Icon and Unicon sources do include a makefile sufficient for building the wincap object files necessary to build Icon/Unicon on MSVC++ 6.0, but Frank's observation is correct that the makefile rules for building a working executable wincap demo are out of date and VC++ is not backward compatible to the extent needed to build the executables. I searched on the net and found several pages that purported to document the .bmp format, and some non-wincap sample code, but haven't seen something that explicitly placed itself in the public domain or under an open source license. To get rid of wincap, we need free .bmp read/writing code, or else we need to write our own. From the specs, it appears .bmp is an "easy" format, so if someone wants to write the code for it, it will be pretty easy for us to get rid of wincap. If anyone wants to help with this, I am all in favor of Frank's suggestion. Wincap does have some other capabilities that would be nice to add to the Windows versions of Icon and Unicon, like the ability to print images, but we aren't making use of them at present. Clint [EMAIL PROTECTED] ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Unicon-group mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/unicon-group
