Triode wrote: 
> I figured if it was broken for all players then we should fix in the
> server not just squeezelite local play.  Let me look at the server
> code...

Turns out it is a problem in the server caused by LocalFile and hence
only a problem for us...  Its not easy to work around without removing
some code in the main server, so I've added parsing into squeezelite to
ignore what the server sends.

Could you retry with latest master branch?  This now includes the
contents of resample branch which will die...


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