truehl wrote: 
> Yes, this is on the "player Pi" the server is also a Pi, but an other
> one! I've checked the server logs, I can't see any messages at the time
> the problem with the player starts.

Can you repeat the test with player.source debugging on the server and
then look at what it says at the time when the player stops.  I want to
know if the player gets the end of decode message or not..


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