marcoc1712 wrote: 
> Every player has it's clock and every clock has it's own speed, so, time
> to time, LMS tells all players witch 'frame' is time to play, causing
> slower player to skip over and faster to wait a bit.

Ah, this makes sense - when my kitchen system (SBT) and lounge system
(RPi2) are synchronised, there is a perceptible delay if you stand where
you can hear both at the same volume.  I couldn't tell which one was
ahead or behind, but they are not exactly in sync.

I think my solution may be to use my collection of real SBTs in the
areas I want to be synchronised and use my RPi where sync is less
critical/likely.


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