chill wrote: 
> One situation that I know it doesn't deal with is if a group player
> (e.g. 'Downstairs' above) changes the power state of an individual
> player, that change isn't reflected in the menu until the menu is backed
> out of and then re-entered.  I don't know how to change the state of a
> check box that isn't the one in the current callback function.

I found out how to change the state of any checkbox, so I thought I was
home and dry, and could get all players to update whenever their state
was changed by a group player.  But annoyingly the power state doesn't
change (using player:setPower(boolean)) until the callback function
completes, so there's no point in checking and updating the other
players from within the callback function.  And if I don't do it in
there, I don't know where else to do it!  So any tips for running code
outside the callback function, whenever a menu choice is made, would be
gratefully received.

In the meantime I'm stuck with having to back out of the menu and then
re-enter it in order to see the true power status after a change to a
group player.

But at least I've got icons next to the players now :)

[image:
http://www.cjh.me.uk/MyPhotobucket/cache/DIYHifi/Jivelite/jivelite0019_512.jpg]


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