Keeping a clear look at things... That $100/yr does include "beta OS releases, 
advanced app capabilities, technical support, and tools to develop, test, and 
distribute apps." At one time one could get past OSs, but I don't think it is 
the case now. And you could go down to the test warehouse and test on old 
machines.

On the Windows side, I have used MSDN Universal ($2200/yr) and MSDN Operating 
Systems ($700/yr) in the past. The latter might be comparable to the Apple 
Developer membership. Well, it was when you could get past OSes from Apple.

I have seen ads for codesigning certs that work for both Apple and Windows. I 
don't know what that means. And I don't know why the fees for 2nd and 3rd years 
are so high.

Dar

Senior Consultant
Dar Scott Consulting

Mad Scientist
darzLab

> On Sep 11, 2019, at 2:38 AM, JJS via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> The ratio of money asked from devs is also of course: (considered mobile)
> 
> Mobile Operating Systems      Percentage Market Share
> Mobile Operating System Market Share Worldwide - August 2019
> Android       76.23%
> iOS   22.17%
> KaiOS         0.59%
> Unknown       0.26%
> Samsung       0.21%
> Windows       0.2%
> 
> So apple iOs is somewhat increasing this year, in 2018 it was 15% worldwide.
> 
> Apple asks 100$ yearly --iOs/ (and macOS)
> 
> Google ask 25$ one time fee -- Android
> 
> Amazon is FREE ! (for the time being) -- Kindle which is just Android
> 
> You can also use other platforms for free like Fdroid
> 
> Beats me why Apple charges so much yearly while the gain i think is to lower 
> that cost as they earn money from your sales anyway.
> 
> Is there an alternative platform for iOs/macOs ?
> 
> 
> Op 11-9-2019 om 07:57 schreef Peter Reid via use-livecode:
>> I've been reading the responses to my original posting with interest. My 
>> thoughts are as follows:
>> 
>> 1. Matthias Rebbe's tutorial and helper stack seem to be excellent and 
>> appear to be the best way of complying with Apple's requirements, for now. 
>> Let's hope that Matthias can maintain this as Apple move the goalposts over 
>> time! If Matthias is unable to sustain these aids I'd hope that the LC 
>> mothership would adopt them.
>> 
>> 2. A lot of the apps I develop are used by immediate friends and family (and 
>> a tiny circle of customers). They are private developments for use in closed 
>> communities. Apple have no right to be involved in these and the extended 
>> development cycle caused by their involvement is just unnecessary pain.
>> 
>> 3. If Apple's measures really did provide bullet-proof protection the pain 
>> could be justified given the gain. However we know that this protection 
>> process is continuous and it becomes more and more onerous over time whilst 
>> still providing partial protection for a limited time.
>> 
>> 4. If the Apple measures were a simple switchable setting I could switch 
>> them off whilst I check the user experience for a new user. Then I could 
>> switch the features back on to see the fully Apple-ised experience. As it is 
>> now, using the current Catalina beta on my development Mac, I see no 
>> blocking or warnings. So I've no way of testing the user experience on my 
>> development Mac. I have to find another Mac to act as my newbie user. Even 
>> then if such a Mac has been a previous newbie, how do you neutralise it to 
>> relive the newbie experience?
>> 
>> 5. The $100 charge each year is inexcusable. Basically Apple are saying 
>> "We'll make any app development more tedious unless you pay up $100 every 
>> year.". Even the development of the simplest app, to be used as a temporary 
>> tool by a couple of friends will be blighted by warnings,  etc. if you don't 
>> pay $100 per year and jump through the hoops! Apple are deliberately making 
>> life more difficult and charging us $100 a year for the privilege!
>> 
>> 6. I wonder how much developer time world-wide is wasted jumping through 
>> Apple's hoops, especially those developers without the benefit of LC and 
>> Matthias' tools?
>> 
>> 7. If a new-to-LC developer wants to do the usual "Hello World" trivial 1st 
>> app (making an executable standalone app), they have to understand 
>> code-signing, notarising and stapling, DMG/ZIP creation and be 
>> signed/paid-up Apple developers.
>> 
>> Thanks to Matthias, you're a life/sanity saver, but I still find the 
>> prospects as an app developer rather depressing!
>> 
>> Peter
>> --
>> Peter Reid
>> Loughborough, UK
>> 
>> 
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