That sounds as if "things" are possible.
I have run off a very simple standalone (one card, one button, one field)
and uploaded it to Dropbox, and would be most grateful if you can try to get it to run.

https://www.dropbox.com/s/518kxvml2si3xic/ISLAND.zip?dl=0

I am currently running Mojave as am a bit reluctant to dive into the water round
the island just yet.

Richmond.

On 12.09.19 3:13, Marty Knapp via use-livecode wrote:
I just tried 2 apps that I built in LC 9.5 business. I have Catalina beta 7 
installed. Neither app was code signed or notarized. I moved the apps to that 
machine via a thumb drive and did not zip compress either one. They both 
launched on Catalina beta without complaint.

Next I zipped one of the apps and uploaded to my server and then downloaded it 
to the Catalina beta. This time when I tried to open, I got the message that it 
could not be opened because its integrity couldn’t be verified. The only 
options were “Move to trash” or “cancel”

I then right clicked and chose Open and again got the warning about not being 
able to verify but now had an additional option to open, which it did. I quit 
and opened again - this time with no warnings or trouble.

I did just get a notice that beta 8 is available. Will test when I get it 
installed.

Marty

On Sep 11, 2019, at 11:07 AM, Richmond via use-livecode 
<use-livecode@lists.runrev.com> wrote:

The most telling test is if anyone who has a Catalina beta installed runs off a 
Macintosh
standalone and sees if they can run it themselves: wether from the Open Source 
version or
one of the commercial versions.

Richmond.

On 11.09.19 18:21, Dar Scott Consulting via use-livecode wrote:
Keeping a clear look at things... That $100/yr does include "beta OS releases, 
advanced app capabilities, technical support, and tools to develop, test, and distribute 
apps." At one time one could get past OSs, but I don't think it is the case now. And 
you could go down to the test warehouse and test on old machines.

On the Windows side, I have used MSDN Universal ($2200/yr) and MSDN Operating 
Systems ($700/yr) in the past. The latter might be comparable to the Apple 
Developer membership. Well, it was when you could get past OSes from Apple.

I have seen ads for codesigning certs that work for both Apple and Windows. I 
don't know what that means. And I don't know why the fees for 2nd and 3rd years 
are so high.

Dar

Senior Consultant
Dar Scott Consulting

Mad Scientist
darzLab

On Sep 11, 2019, at 2:38 AM, JJS via use-livecode 
<use-livecode@lists.runrev.com> wrote:

The ratio of money asked from devs is also of course: (considered mobile)

Mobile Operating Systems        Percentage Market Share
Mobile Operating System Market Share Worldwide - August 2019
Android         76.23%
iOS     22.17%
KaiOS   0.59%
Unknown         0.26%
Samsung         0.21%
Windows         0.2%

So apple iOs is somewhat increasing this year, in 2018 it was 15% worldwide.

Apple asks 100$ yearly --iOs/ (and macOS)

Google ask 25$ one time fee -- Android

Amazon is FREE ! (for the time being) -- Kindle which is just Android

You can also use other platforms for free like Fdroid

Beats me why Apple charges so much yearly while the gain i think is to lower 
that cost as they earn money from your sales anyway.

Is there an alternative platform for iOs/macOs ?


Op 11-9-2019 om 07:57 schreef Peter Reid via use-livecode:
I've been reading the responses to my original posting with interest. My 
thoughts are as follows:

1. Matthias Rebbe's tutorial and helper stack seem to be excellent and appear 
to be the best way of complying with Apple's requirements, for now. Let's hope 
that Matthias can maintain this as Apple move the goalposts over time! If 
Matthias is unable to sustain these aids I'd hope that the LC mothership would 
adopt them.

2. A lot of the apps I develop are used by immediate friends and family (and a 
tiny circle of customers). They are private developments for use in closed 
communities. Apple have no right to be involved in these and the extended 
development cycle caused by their involvement is just unnecessary pain.

3. If Apple's measures really did provide bullet-proof protection the pain 
could be justified given the gain. However we know that this protection process 
is continuous and it becomes more and more onerous over time whilst still 
providing partial protection for a limited time.

4. If the Apple measures were a simple switchable setting I could switch them 
off whilst I check the user experience for a new user. Then I could switch the 
features back on to see the fully Apple-ised experience. As it is now, using 
the current Catalina beta on my development Mac, I see no blocking or warnings. 
So I've no way of testing the user experience on my development Mac. I have to 
find another Mac to act as my newbie user. Even then if such a Mac has been a 
previous newbie, how do you neutralise it to relive the newbie experience?

5. The $100 charge each year is inexcusable. Basically Apple are saying "We'll make 
any app development more tedious unless you pay up $100 every year.". Even the 
development of the simplest app, to be used as a temporary tool by a couple of friends 
will be blighted by warnings,  etc. if you don't pay $100 per year and jump through the 
hoops! Apple are deliberately making life more difficult and charging us $100 a year for 
the privilege!

6. I wonder how much developer time world-wide is wasted jumping through 
Apple's hoops, especially those developers without the benefit of LC and 
Matthias' tools?

7. If a new-to-LC developer wants to do the usual "Hello World" trivial 1st app 
(making an executable standalone app), they have to understand code-signing, notarising 
and stapling, DMG/ZIP creation and be signed/paid-up Apple developers.

Thanks to Matthias, you're a life/sanity saver, but I still find the prospects 
as an app developer rather depressing!

Peter
--
Peter Reid
Loughborough, UK


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