Hi David, WebRTC is already the best and reliable way of capturing video into Livecode. You can easily and reliably define the devices, you can capture all the way up to 4k. And you have access to the stream via api, Of course it all happens in the browser widget using browser APIs. And of course u can output everything back to livecode reliably as well.
I have a demo of WebRTC, if you look at the code, you'll see a livecode bridge that streams the data back to livecode in pieces so as to not overflow. https://browserapps.io/Web-RTC-Lab/ If you need to stream video, there is no reason not to use it, it solves alot for you!! You have api access to the frames and audio of the stream via webRTC api. And you can do a lot of fast processing in the browser if you need to send it to a different consumer. You can even stream screen share. PM me if u run into specific things chances are I ran into them when I made Browser Bro. Cheers,Tom On Wed, Aug 12, 2026 at 1:01 PM David Bovill via use-livecode < [email protected]> wrote: > Has anyone explored integration between Livecode and live streaming? I'm > happy with WebRTC and would love to know more about where the platform is > at with live video / camera capture - as the earlier language support was a > bit "experimental". > > I'm considering my first extension - and will be experimenting with > Gstreamer over teh coming weeks. Any guidance warmly received. > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
