On 04/01/2012 04:51 PM, Richard Miller wrote:
Not even sure this is possible.

I want to create a simple app that can be controlled by an external bluetooth keyboard. I realize there are no functions to support any mouse/cursor-related operations, so this would need to be done differently.

The only idea I have is to use keyboard input. For example...

Let's say the app has a video player in it. I want the keyboard to control start, pause and stop.

I assume that, if a field was open for input, the user could press a key on the bluetooth keyboard... say "S"... after which the LC code would close the onscreen keyboard and start playing the video.

Is there some way, then, for a press of a key on the bluetooth keyboard to be recognized by the app, without requiring the user to touch the screen and open a field?

Thanks.
Richard Miller


I'm probably being dead naive here, but, surely, if an OS recognises a keyboard as a keyboard
Livecode should respond to keyDowns and keyUps from that keyboard . . .

just for example; I use Nostromo Gamepads (not as gamepads) for repetitive tasks (i.e. transfers things such as Copy, Paste and so on over to my non-mouse hand); and both Livecode and Livecode standalones have no problem recognising the Nostromos as input devices capable of sending keyDown signals.

The only problem I can foresee is how you are going to get a keyDown/Up on your Bluetooth keyboard to close the onscreen keyboard (on some sort of Pad presumably - you didn't make that clear).

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