Thanks, but I'm not sure this keyboard sends any data to the iphone
which LC can intercept. And, for my app, the keyboard needs to be
physically separated in distance from the iphone by at least 5 feet.
On 4/1/2012 1:11 PM, Richmond wrote:
On 04/01/2012 07:25 PM, Richard Miller wrote:
I don't have a bluetooth keyboard. If anyone here does and can test
this, that would be great.
Why does it have to be a bluetooth keyboard? Doesn't your target
device allow physical connexion of USB peripherals?
This might be worth a glisk:
http://www.iomnio.com/product_wowkeys.html
On 4/1/2012 12:14 PM, Ken Ray wrote:
On Apr 1, 2012, at 10:19 AM, Richard Miller wrote:
Hi Ken,
I tried this with a very simple app... only a keydown card script.
The script puts the pressed key into a locked field on the card.
Works as expected in LC. Tried it in the iphone simulator, with a
regular USB keyboard connected to my Mac. No response to a key
press. Even selected the "simulate hardware keyboard" option under
the Hardware menu. No effect. Would this result possibly be
different with a bluetooth keyboard?
Possibly. Are you able to test on an actual iOS device? I'm just
wondering if it's something to do with the simulator itself...
Ken Ray
Sons of Thunder Software, Inc.
Email: [email protected]
Web Site: http://www.sonsothunder.com/
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