Hi Ken,
I tried this with a very simple app... only a keydown card script. The
script puts the pressed key into a locked field on the card. Works as
expected in LC. Tried it in the iphone simulator, with a regular USB
keyboard connected to my Mac. No response to a key press. Even selected
the "simulate hardware keyboard" option under the Hardware menu. No
effect. Would this result possibly be different with a bluetooth keyboard?
Richard
Richard, I'm sure that a bluetooth keyboard would act the same as the onscreen
keyboard would; that is, it *should* send the keyDown, keyUp, rawKeyDown, and
rawKeyUp messages to the current card; you can then trap for this in the card
script (or stack script, etc.) and go from there.
Ken Ray
Sons of Thunder Software, Inc.
Email: [email protected]
Web Site: http://www.sonsothunder.com/
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