Hi Ken,

I tried this with a very simple app... only a keydown card script. The script puts the pressed key into a locked field on the card. Works as expected in LC. Tried it in the iphone simulator, with a regular USB keyboard connected to my Mac. No response to a key press. Even selected the "simulate hardware keyboard" option under the Hardware menu. No effect. Would this result possibly be different with a bluetooth keyboard?

Richard


Richard, I'm sure that a bluetooth keyboard would act the same as the onscreen 
keyboard would; that is, it *should* send the keyDown, keyUp, rawKeyDown, and 
rawKeyUp messages to the current card; you can then trap for this in the card 
script (or stack script, etc.) and go from there.

Ken Ray
Sons of Thunder Software, Inc.
Email: [email protected]
Web Site: http://www.sonsothunder.com/  

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