Hi Ender: One popular approach at the moment is "freemium" -- make the app free but include additional content that can be purchased/downloaded in-app. Maybe this is a possibility for you.
Depending on how much content you have, you might be able to produce "light" and "full" versions of a book app, so potential customers can preview before they buy. I also think your "scenario 1" is reasonable. It's useful to have different paid and free apps -- you can use a free app to drive downloads of a paid app. Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design On 4/3/13 10:05 AM, "Ender Nafi Elekçioğlu" <[email protected]> wrote: >Hello all, > >I marked the question as [OT] since it's not a technical one. >Recently, we've finished an app, it's ready to be published >but we're uncertain to sell or give it for free. >Up to now, we were building business apps for corporates, >so it wasn't an issue for us to sell or give free. > >So, this ground is new to us. > >A little detail: >Two months ago we published an app for pre-school children much like an >audiobook, >pages with static pictures were flipping while a voice-over's speaking >the story. >And it was free. > >It's downloaded ~2000 copies in 7 weeks. >{I know that this is low but our market is very small for now, as our app >is in Turkish. >Soon, we'll publish it in English, too.} > >Now, we finished the second one in this genre. >This one has two significant enhancements compared to first one. >* The eyes and mouths of the shapes {it's a birthday party for the >geometrical shapes like circle, square, etc.} >are blinking and opening / closing while they're talking. >At the party, there are flying notes by the music and swinging stars on >the branches of trees. >So, it's more live, kinda like a cartoon. >* It has a color book for the children to color the shapes which they've >met in the story. >You can find the base and not-fancy version of this drawing page here >(http://cloud.keehuna.com/2J1a1n0B4035), if you want. > > >~ >Scenario 1 as an answer: >Don't sell it, give this one and succeeding 3 ~ 4 apps for free. >Build a trust-relationship between you and your customers. >Get experience with animations and stories and sounds etc. >Maybe after a year or so and a couple of apps, you can start to sell the >new ones. > >~ > >Scenario 2 as an answer: >Time is money, sell this one; it's a cool app and worth a buck. >Otherwise, people will get used to obtain them free; >then they won't want to pay for new ones. >Besides, there's a saying as *I'm not rich enough to buy cheap things*. >People value expensive things. >Giving it free will depreciate this app. >Sell this one, then give another one or two free, then sell another one, >keep going like that... >~ > > > >Which way seems right to you, could you give any advice? >Any insights much appreciated… > > >Best, > >~ Ender Nafi > >~… together, we're smarter …~ >_______________________________________________ >use-livecode mailing list >[email protected] >Please visit this url to subscribe, unsubscribe and manage your >subscription preferences: >http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
