I'm just catching up on this strand… a related question. Given that it's tax season in the US, for folks who sell and give away apps… do the free apps count somewhere as a business expense?
be well, randy ------ On Apr 3, 2013, at 1:36 PM, Scott Rossi wrote: > Hi Ender: > > One popular approach at the moment is "freemium" -- make the app free but > include additional content that can be purchased/downloaded in-app. Maybe > this is a possibility for you. > > Depending on how much content you have, you might be able to produce > "light" and "full" versions of a book app, so potential customers can > preview before they buy. > > I also think your "scenario 1" is reasonable. It's useful to have > different paid and free apps -- you can use a free app to drive downloads > of a paid app. > > Regards, > > Scott Rossi > Creative Director > Tactile Media, UX/UI Design > > > > > On 4/3/13 10:05 AM, "Ender Nafi Elekçioğlu" <[email protected]> wrote: > >> Hello all, >> >> I marked the question as [OT] since it's not a technical one. >> Recently, we've finished an app, it's ready to be published >> but we're uncertain to sell or give it for free. >> Up to now, we were building business apps for corporates, >> so it wasn't an issue for us to sell or give free. >> >> So, this ground is new to us. >> >> A little detail: >> Two months ago we published an app for pre-school children much like an >> audiobook, >> pages with static pictures were flipping while a voice-over's speaking >> the story. >> And it was free. >> >> It's downloaded ~2000 copies in 7 weeks. >> {I know that this is low but our market is very small for now, as our app >> is in Turkish. >> Soon, we'll publish it in English, too.} >> >> Now, we finished the second one in this genre. >> This one has two significant enhancements compared to first one. >> * The eyes and mouths of the shapes {it's a birthday party for the >> geometrical shapes like circle, square, etc.} >> are blinking and opening / closing while they're talking. >> At the party, there are flying notes by the music and swinging stars on >> the branches of trees. >> So, it's more live, kinda like a cartoon. >> * It has a color book for the children to color the shapes which they've >> met in the story. >> You can find the base and not-fancy version of this drawing page here >> (http://cloud.keehuna.com/2J1a1n0B4035), if you want. >> >> >> ~ >> Scenario 1 as an answer: >> Don't sell it, give this one and succeeding 3 ~ 4 apps for free. >> Build a trust-relationship between you and your customers. >> Get experience with animations and stories and sounds etc. >> Maybe after a year or so and a couple of apps, you can start to sell the >> new ones. >> >> ~ >> >> Scenario 2 as an answer: >> Time is money, sell this one; it's a cool app and worth a buck. >> Otherwise, people will get used to obtain them free; >> then they won't want to pay for new ones. >> Besides, there's a saying as *I'm not rich enough to buy cheap things*. >> People value expensive things. >> Giving it free will depreciate this app. >> Sell this one, then give another one or two free, then sell another one, >> keep going like that... >> ~ >> >> >> >> Which way seems right to you, could you give any advice? >> Any insights much appreciated… >> >> >> Best, >> >> ~ Ender Nafi >> >> ~… together, we're smarter …~ >> _______________________________________________ >> use-livecode mailing list >> [email protected] >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
