On 7/12/13 2:47 PM, Peter Haworth wrote:
On Fri, Jul 12, 2013 at 11:36 AM, J. Landman Gay
<jac...@hyperactivesw.com>wrote:
Remember that behaviors are not a single handler, they are whole scripts.
I have several sprites that require different behaviors on mouseUp but they
all have the same behaviors on mouseDown. With a chained behavior, I could
have placed the mouseDown handler into the "top" of the chain and different
mouseUp handlers in each separate behavior script underneath that:
on mouseDown
doDownStuff
end mouseDown
/ \
on mouseUp on mouseUp
doBehavior1 doBehavior2
end mouseUp end mouseUp
OK, good example, thanks. I have to ask, though, why not have the unique
mouseUp handlers in the sprite scripts and a behavior script for the common
mouseDown handler?
Well, there are four different behaviors (so far,) applied to hundreds
of objects spread across dozens of stacks. If I needed to change
anything, I'd be in there for weeks or I'd have to script an
auto-scripter. Also, the bulk of all those repetitions would
unnecessarily increase the stack size. One of the mouseUp behaviors is
200 lines long.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode