Richmond wrote:
On 07/12/2013 08:58 PM, Richard Gaskin wrote:
Peter Haworth wrote:
Has anyone got any real world examples of the benefits of the new
chained
behaviors feature?
I just read the latest newsletter article about them and while I
understand
the concept, I didn't see benefit in the example scenario over a single
behavior with some common logic and a switch statement to handle the
logic
specific to each "sprite".
It obviates the switch statement.
And what, pray tell, is wrong with switch statements?
Nothing. Use 'em where you like 'em.
OOP is a code design issue. There are countless arguments around the
'net about the benefits of OOP, and those are probably better than any I
could come up with because I find myself here in a cognitive bind: I'm
unable to understand how one level of behaviors can be seen as valuable
but multiple levels not seen as adding even more value.
But that's just me. Whether I can explain why I like 'em or not, I look
forward to using 'em.
And if instead you prefer one long script with conditionals, you can
enjoy that too.
Everyone has what they want here.
--
Richard Gaskin
Fourth World
LiveCode training and consulting: http://www.fourthworld.com
Webzine for LiveCode developers: http://www.LiveCodeJournal.com
Follow me on Twitter: http://twitter.com/FourthWorldSys
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